
VRay for Rhino4.v01.05.29 & SketchUp 7 v01.05.30 | 120MB
V-Ray – the system rendering (rendering the image), developed by Chaos Group. This is a powerful visualization tool that supports the Depth of Field (depth of field), Motion Blur (effect of “smearing” in the movement), Displacement (displacement map, with increasing detail of three-dimensional objects). In addition, V-ray has its own sources of illumination, a system of sun-sky for realistic lighting with natural light, and the physical camera parameters, similar to a real photo and video cameras. System Vray Proxy allows miscalculation extremely large arrays of similar objects, consisting in total of tens of billions of polygons. Built-in shaders provide the user with ample opportunity to simulate virtually any material. V-Ray SDK allows you to program their own shaders as well as to adapt the system for the solution of specific problems. Ability to calculate the individual picture elements in the form of channels, such as depth, diffuse color, alpha, reflection, refraction, shadows, and others, provides greater freedom in post-processing packages compositing and editing.
The V-Ray rendering system has many advanced features; here only some of them are listed. For a full list of all V-Ray modules and options, please see the help index. Note that all features are subject to change without special notice.
Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture – many components of the system can be replaced with custom ones
Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK
Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
Shaders
Physically plausible materials
Blurry reflections / refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK
Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK
Extras
Toon effect
Fur generator / raytracer
Extended matte / shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing
Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as. Vrimg files
OS: WinAll
Language: English
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